

And they force creators to keep their own sales data confidential.

Indeed, they have told creators that they don't have a right to any payment for their work. Valve's treatment of Steam Workshop creators is even worse historically, Valve has taken 75% or more of profits from Steam Workshop sales.This is both anti-developer and, by limiting the ability of smaller developers to create and sell us games, anti-consumer. There's no justification for it other than that Steam is a monopoly, and developers realistically have nowhere else to go if they want to sell games on PC. Yes, big developers can absorb those costs, but up-and-coming developers and indies are slammed by this. Valve takes a 30% cut of every game sold on Steam.Which was then replaced with a policy of "you can receive Steam credit." It took years of consumer outrage, and a $3 million fine from an Australian court, before Steam finally relented and gave us consumers what literally every video game store offers- refunds.

Which it then replaced by requiring all game purchasers to waive their right to a refund. Valve's former-and illegal-Steam "refund" policy, under which you could never receive a refund, period.Click to expand.Both of these are examples.
